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....When
we look for modernism in the movies, we find not one but at least two
forms of expression embodying two different views of experience. I shall
call one idealist and the other pragmatic.
Visionary forms of possession
The idealist tradition takes
its name from the importance it attaches to mental eventsbeginning
with acts of seeing. Hitchcock's post-war work is only the most extended
illustration of the importance of looking and being looked at in this
kind of filmmaking. In the most important scenes in Psycho, Rear
Window, North by Northwest and Vertigo, characters interact
with the world almost entirely in terms of acts of seeing and being seen.
To say the obvious, visionary events matter so much in these films because
they are not merely optical. Vision in the optical sense is a way of representing
vision in the imaginative. Seeing is a metaphor for thinking deeply, feeling
intensely, or entering into an especially intimate relationship with something.
Over and over again in these films (and especially their endings), acts
of seeing are used to represent states of spiritual, emotional, or intellectual
insight or communion.
Hitchcock employs a three-shot
sequence in his American work that illustrates the almost inveterate translation
from the one form of vision to the other. The first shot in the sequence
generally shows a silent character looking at something; the second shows
what the character sees; and the third returns to the character to show
him or her thinking, feeling, wondering about, or otherwise reacting to
what he has just seen. I call it the Look-See-Think or Feel
sequence, and it is one of the basic building blocks of idealist film
syntax. My first set of illustrations presents two examples from Psycho.
The power of the gaze
Vision is incredibly powerful
in these works. We see that most clearly in thriller and mystery films,
where the act of seeing something is endowed with ominous, negative powers.
In Silence of the Lambs, Halloween, Nightmare on Elm
Street, or Blue Velvet, vision becomes a form of spiritual
predation or imaginative control. Even in art films like The Trial
or 2001, to be watched by Hal (or someone else) is to be controlled
by the power of the gaze. To be seen, especially when one is unaware of
it, is to risk being possessed by the seer or having your
identity altered.
Notwithstanding his reputation
as the inventor of the slasher genre, in Hitchcock's work acts of seeing
are more hazardous to his characters' health than knivesespecially if
the character is seen in a private or unguarded moment. Glances are predatory.
They steal your soul. In Psycho, Marion Crane is threatened by
everyone who looks intently at her when she doesn't expect to be looked
atby her boss, by the state trooper who spies her sleeping in her car,
by the used car salesman, by Norman Bates (whose spying on her through
a hole in the wall is tantamount to sexually violating her), and ultimately
by the viewer, whose looking at her in her most private moments might
be said to collaborate with Norman in doing her in.
Indeed, one strand in the plot
of films of this sort involves the requirement that the main character
get power back by seizing control of the gaze. If he would be successful,
the character must move from being secretly looked at by others, to putting
him or herself in a position to look at them. In Hitchcock's work, Roger
Thornhill, threatened by being seen by unseen adversaries, triumphs over
them by finally being able to spy on them while remaining unseen. Marion
Crane has her privacy violated by Norman Bates' gaze, but her narrative
alter ego, her sister Lila, regains control by bringing her own
(and the viewer's) gaze to bear on Norman's inner sanctum.
Visionary community
Visionary relationships are
not necessarily threatening, however. As my second group of illustrations,
two sequences from Casablanca, demonstrates, visionary relationships
may be socially integrative and emotionally supportive. I have reproduced
two sequences: in the first, Viktor, Berger, Strasser, Renault, Ilsa,
and Sam are knitted together in a cross-stitched mesh of silent glances
shortly after Viktor and Ilsa arrive at Rick's place; in the second, Rick
intervenes to have Jan win at roulette, and Jan's wife, the croupier,
Renault, and Carl the waiter briefly form a visionary society of shared
feelings and reactions. The acts of looking in these two scenes are clearly
quite different in emotional import from those in thrillers or mysteries.
One of the signs of the difference is that in threatening works (2001,
Psycho, North by Northwest), glances tend to be unreciprocated, while
in socially supportive works (like Casablanca) they tend to be
reciprocated. That is to say, while in Hitchcock vision is almost always
a one-way streeta gun shot fired by a more powerful character at
a weaker onein Curtiz glances allow movement in both directionsmore
like the back and forth exchanges in a tennis match between equals. They
weave the characters into a fabric of interdependent and mutually reinforcing
relationships. Rather than being threatened, the characters accrue power
and their actions accrue resonance by being imaginatively enlarged. In
Casablanca, no one is ever really alone. Everyone is part of a
visionary community. It is as if the figures were immersed up to their
eyeballs in a pond, so that the smallest thought or feeling instantly
sends ripples to every other character, whose answering ripple radiates
back to the initial character. (However, it should be noted that even
in Casablanca socially integrative glances are occasionally interrupted
by predatory ones. As my illustrations indicate, Ilsa, Viktor,
Sam, Berger's, or other characters' mutually supportive glances are intercut
with Renault or Strasser's more threatening looks and reactions.)
Unmediated expression
It is not hard to understand
the appeal of visionary conceptions of experience. These works offer their
characters a stunning access of power (and allow viewers vicariously to
participate in it). Characters can rise above the limitations of space
and timethe space and time required for two people actually to interact
with one another physically, socially, and verballyand communicate more
or less telepathically. In Casablanca figures project their thoughts
into each others' consciousnesses with the speed of a glance. They turn
themselves into radio antennas, transmitting and receiving ideas and emotions
at the speed of light. Hitchcock's characters thrillingly function as
disembodied eyeballszipping lethal or supportive laser beam looks across
vast reaches of space, zapping their adversaries or making connections
with their allies.
These films figure an almost
unimaginable dream of expressive ease and power. Because visionary expression
is unmediated, it has a purity and clarity that actual spoken words, tones
of voice, gestures, and movements never can. Characters' expressions of
themselves are freed from the corruptions of personality, the indirections
of ulteriority, and the confusions of imperfect self-awareness. Characters
and viewers not only have access to each others' hearts and minds with
an intimacy that social interactions never provide, but express themselves
to each other (and to a viewer) with a purity that is never attainable
in verbal or physical interaction.
Looks speak more clearly in
these films than speech ever could. In North by Northwest Roger
Thornhill is able to read the intentions and plans of the people in the
house on top of Mount Rushmore merely by looking at them through a window
for a few minutes; in Rear Window L. B. Jeffries is able
to see into the secret recesses of his neighbors' lives by staring across
the courtyard at them; in Casablanca characters plumb the depths
of each others' souls with a glance. No verbal or physical language could
be spoken or understood this clearly and rapidly, or at such distances.
Words, tones of voice, and bodily expressions can never function this
perfectly, especially between figures who otherwise know so little about
each other and are so different from each other. Only a disembodied, mental
language can constitute such an ideal medium of exchange.
Visionary effects speak what
words cannot
In idealist works, stylistic
effects frequently pick up the expressive burden that words and social
interactions don't carry. The final scene of Casablanca (reproduced
in my third set of illustrations) demonstrates the extent to which stylistic
effects do not illustrate the dialogue and social interactions,
but substitute for it. As Rick, Ilsa, and Viktor say their farewells
on the tarmac, the style tells the story much more vividly, powerfully,
and completely than the rather banal lines of dialogue do. Rick, Ilsa,
and Lazlo are largely exonerated from having to do or say anything, while
a dazzling display of stylistic effects speaks for them.
The social expressiveness of the scene is minimized: Ilsa, Rick, and Lazlo
stand almost completely still; their costumes are nondescript; their facial
expressions are almost blank; and their verbal exchanges are minimal.
Meanwhile, the moment is overflowing with stylistic expressiveness: a
rapid succession of tight close-ups, high-key lighting, brisk editing
rhythms, emotionally charged musical orchestrations, rhetorical camera
movements (dollying and panning movements), and a few dramatic sound effects
(the sound of the propellers and the beeping of Strasser's automobile
horn). The expressiveness of the music, sound effects, and images is far
greater than anything the characters say or do.
This doublenessthe diminishment
of the social realm and enhancement of the imaginativeis crucial to
the effect of idealist works. The viewer is plunged into a world of stylistically
intense, nonverbal, nonphysical expression. No lines of dialogue could
possibly communicate this intensely, this rapidly, this perfectly. Through
these stylistic effects, it is as if we are watching Rick, Ilsa, and Viktor
communicating mind to mind, heart to heart, soul to soul, as if consciousness
could be transfusedthoughts and feelings unproblematically poured from
one character's mind into another'sand into the viewer's mind. The effect
is as exciting to watch as it is for the characters to live. Ilsa and
the others wear their hearts on their sleeves in the form of the words
and stylistic effects that bring them to us. It is as if viewers were
granted emotional and mental X-ray vision, able to see deep into their
souls and minds, able to watch streams of awareness flowing between them,
currents of feeling surging from one to the other. It is as near as narrative
film can come to putting pure states of consciousness on screen.
Moving the world into the mind
Since characters interact with
their surroundings and with each other at important dramatic moments almost
entirely in this imaginative way, idealist works implicitly downplay practical
action and social expression. In the key scenes of idealist films, characters
need to do or say or otherwise physically express almost nothing. They
need only think, feel, and see. Hitchcock's characters
are never more alive than when they are functioning in this visionary
way. They live in their imaginations, their feelings, and their thoughts
much more vividly than in their words or actions, which is why the scenes
involving their social interactions are perfunctory and boring in comparison
with those in which they are seeing.
The understanding of both experience
and identity subtly shift. These films implicitly tell us that experience
is inside us. They imply that the most important way to encounter
reality is to think about it, feel it, commune with it, understand it.
One's relation to experience becomes mental. Characters' chief expressions
of themselves and their relationships with each other are mental. They
are defined almost completely in terms of their internal statestheir
ideas, moods, wishes, dreams, intentions, and goals. They are their
states of subjectivity. To feel something, to know something, to intend
something is to be it in these films. In a visionary universe,
to have good intentions is to be spared the difficulty of having to translate
them into complex social expressions. Eventfulness moves inward, out of
the world and into the mind. Subjectivity is these works' subject.
These films endorse Isabel
Archer's ideal that you are your consciousness. (I don't know if
I succeed in expressing myself, but I know that nothing else expresses
me. Nothing that belongs to me is any measure of me; everything's on the
contrary, a limit, a barrier, and a perfectly arbitrary one.) That
is why, although the equivalents of Madame Merle and Gilbert Osmond (i.e.
characters who are masters of non-visionary forms of expression) may appear
in the course of these narratives, they are invariably placed
in limiting ways. Another way to put it is to say that even though idealist
works may use their plots to criticize characters' attempts to live their
ideals (by punishing them in one way or anotheras Isabel herself is
narratively punished by James), their styles implicitly endorse their
characters' attempts to escape the prison house of language, history,
and social interaction (just as James' verbal style endorses Isabel's
imaginative style). In Casablanca, although Ilsa may ultimately
be denied her romantic merging with Rick by the demands of the narrative,
the visual style endorses her romantic ideal more energetically than the
plot denies her its consummation.
Silence, secrets, solipsism
One consequence of this devaluation
of external expressions and actions is the social marginalization of the
characters. Thrillers and mysteries present the most extreme illustration
of the phenomenon. Hitchcock's films, for example, repeatedly imagine
his characters' most meaningful and intense experiences as taking place
when they are silent and alone: L. B. Jeffries sitting alone looking through
his camera lens, Lila Crane prowling through the Bates mansion, Roger
Thornhill looking into the windows of the mansion on Mount Rushmore, Scotty
Ferguson pursuing Judy/Madeline off in the distance. In fact, one might
say that the real horror in Hitchcock's work has less to do
with physical danger, than with the horrifying isolation of his characters.
Each of his figures serves a life sentence in solitary confinement, locked
in an individual cell of incommunicable private consciousness. Their most
important feelings and experiences can almost never be spoken or shared.
Even Casablanca, a film overflowing with crowds of characters,
without a single scene in which a character is ever physically alone,
imagines its characters to be wrapped in incommunicable states of private
subjectivity. At every point in the film, the most important experiences
and understandings of the main characters are and must remain secret and
unexpressed. Ilsa and Rick keep their past relationship and their private
meetings at Rick's place secret from Viktor; Rick keeps his continuing
love for Ilsa and his ultimate plan for her departure secret from her;
Viktor keeps his suspicions about both of them to himself. As in nineteenth-century
melodrama (from which this form of cinematic modernism descends), the
deepest truths are unspeakable.
A contradiction
Given the realistic narrative
conventions of American film, there is an artistic contradiction at the
heart of the visionary project. As much as filmmakers like Hitchcock and
Curtiz are committed to the presentation of states of subjectivity, they
must do it within the accepted forms of realistic, story-telling, narrative
presentation. The result is that virtually all mainstream American films
(which are almost entirely all part of the idealist tradition) make a
metaphoric move in which putatively objective narrative events (social
interactions, lines of dialogue, actions) are employed to represent subjective
states. The narrative magicians who make these works must pull subjective
rabbits out of objective hats. It's not an easy trick to performand
many films don't quite manage it. They fail in their attempt to use external
events and actions to evoke internal states. Shelley could simply hail
his skylark; he didn't have to come up with lines of dialogue for it to
speak or actions for it to act out. It is not at all uncommon to
find films like Apocalypse Now or The Shining uneasily see-sawing
back and forth between social and imaginative forms of presentationawkwardly
alternating between scenes that are intended to represent states of consciousness,
and scenes of social interaction that are meant to keep the narrative
moving along.
Hitchcock's work frequently
shows signs of a complete schism between the two forms of expression.
Because of his commitment to conventional narrative forms, he can't altogether
avoid having his characters engage in a certain number of practical social
and verbal interactions, but it is clear that he is unable to bring anything
like the same degree of interest and inventiveness to those scenes that
he does to his depictions of subjectivity. As an illustration, virtually
all of the scenes in Psycho in which characters interact socially
at any length are mind-numbingly dull and uninspired, evenas the film's
final psychiatric explanation illustratesto the point of being embarrassing.
The most common way realistic
narratives redirect the viewers attention away from external events and
back toward states of consciousness is simply to have characters say
their thoughts and feelings. Films like Hannah and Her Sisters,
Marty, The Bachelor Party, From Here to Eternity,
The Best Years of Our Lives, The Grapes of Wrath, To
Kill a Mockingbird, Tomorrow, and Come Back Little Sheba
may seem different from works like Psycho, Casablanca, Citizen
Kane, and 2001 insofar as they have minimal recourse to any
of the specific forms of stylistic heightening that I have focused on
as transmitters of subjectivity (emotionally freighted silent looks, exchanges
of glances, key-lighted close-ups, rapid cutting, emotionally charged
musical orchestrations), but they make up for the absence of visionary
stylistics by having characters insistently and repeatedly state (or otherwise
indicate) what they are thinking and feeling. Their key scenes consist
of characters' extended verbal presentations of their wishes, dreams,
thoughts, goals, motivations, intentions, and beliefs. Almost all of their
important dialogue passages consist of statements of subjectivity (I/you/he/she/theyÖ
want/think/believe/feel/know thatÖ etc.). The verbal expressions
in these films perform exactly the same function as the looks, visions,
and stylistic effects in the other sort of film.
It should not be surprising
that, like the visual effects in the more obviously visionary films, the
verbal expressions in these works provide direct and unmediated access
to characters' consciousnesses. Characters' words function as more or
less pure displays of subjectivityas if a figure simply, unproblematically
is the thoughts and feelings he expresses. That may not sound remarkable,
but I would note that it is almost never the case with verbal expressions
in novels, short stories, plays, or lifewhere in the first place, meanings,
thoughts, and feelings almost never exist in a pure state, and in the
second, words almost never provide unproblematic access to them. Words
in Pinter, Shakespeare, and Chekhov are never free from the obliquity,
ulteriority, and imperfection of all other human expressions of meaning.
Another way films committed
to realistic narrative forms present states of consciousness is simply
through actions and events. When Lila Crane prowls around the Bates mansion,
she doesn't need to say anything for us to follow her feelings virtually
second by second. When Rick shoots Strasser, his action speaks his thoughts
and feelings as clearly as words would. A Schwarzenegger or Steven Segal
film doesn't need to use tight close-ups or expressive lighting to allow
a viewer to follow the main character's every flicker of feeling. Consciousness
is written on the screen in capital letters with every lunge or juke.
Inner weather
In short, whether it is brought
into existence by means of looks and visions, heightened visual effects,
musical orchestrations, close-ups of faces, lines of dialogue, or mere
action, the true subject of these works is thoughts and feelings. The
defining event is the presentation of states of consciousness in their
characters and the cultivation of empathetic states of consciousness in
their viewers.
The driving scene in Psycho
(reproduced in my fourth set of frame enlargements) provides an unusually
clear illustration of how idealist film transforms putatively realistic
events into expressions of consciousness. The nominal events are as follows:
Early in the film, Marion Crane steals money from the real estate office
in which she works and flees in her car to rendezvous with her lover.
On the final leg of her flight, she drives throughout one entire day and
on into the night. As it gets darker, it starts to rain. The storm intensifies
and her windshield gets increasingly harder to see through. She blinks
and winces as the headlights of oncoming cars glare into her eyes. By
the end of the scene, it is late at night, and Marion, lost and uncertain
where she can go to get out of the storm, turns off on a side road and
pulls into the parking lot of the Bates Motel. It would be an unimaginative
viewer, however, who did not realize that the worldly events are not really
the point of the scene. As even a student in Film 101 realizes, Hitchcock
systematically and comprehensively transforms the driving, the rain, and
the night into representations of subjectivity. The storminess figures
a storm of feeling within Marion. The buildup of external disturbance
communicates a crescendo of emotional disturbance. The scene is less about
geographical disorientation than imaginative lostness, less about outer
than inner weather. (Hitchcock makes us so accustomed to the inveterately
metaphorical presentation that we don't bat an eye when the storm suddenly
subsides after Marion arrives at the Bates Motel. When she is calm, by
definition the world is calm.)
In strong idealist works (of
which Hitchcock's films are virtuosic examples) virtually every action
and event is inflected to carry imaginative meanings that redirect our
attention away from the physical surfaces of life and into depths of consciousness.
Films in the idealist line make this particular metaphoric move repeatedly.
Under the guise of presenting the world, they give us the mind.
Dream films
The most general manifestation
of this process is the symbolic mode of presentation that most American
art films employ. Virtually every visual and acoustic event in works otherwise
as different from one another as Citizen Kane, The Trial,
Vertigo, North by Northwest, 2001, Heaven's Gate,
Apocalypse Now, Blade Runner, and Pulp Fiction functions
quasi-allegorically. Almost nothing is merely its poor, paltry, realistic
self. Every experience is shifted one notch to the side in order to bear
a larger, more imaginatively resonant meaning. Take the opening of Citizen
Kane for instance. Even the most naive viewer knows that the lugubrious
music on the soundtrack, the languorous camera movements and dissolves,
the shadowy lighting, the chain link fence, the No Trespassing
sign, the dilapidated grounds, the lonely mansion, the dying words of
the man in the bed all function metaphorically. Welles is not presenting
a real fence or sign or mansion, but images of desolation, wastage, loss,
isolation, loneliness, self-destruction.
The symbolic technique imparts
the dream-like quality to many of the best known works in the American
cinematic tradition. Objects and events are relentlessly abstracted: in
Psycho everything from the storm Marion Crane drives through, to
the Bates mansion (which does not function as a real house at all, but
as an imaginative repository of middle-class taboos and repressions connected
with smothering mother-love, incest, homosexuality, masturbation, insanity,
and murder), to small details like Lila's discovery of a recording of
Beethoven's Eroica Symphony, which Hitchcock can count on
his viewers treating not as a real object (in which case it would be meaningless),
but as a symbolic one (having some punning connection with eroticism.)
So highly esteemed is the symbolic
method in American art film that it is frequently treated as being synonymous
with cinematic seriousness. It is taken for granted that this is what
important or artistic films do. Symbolic methods
are valued because they offer a stunning enlargement of meaningfulness.
The imaginative enrichments that the Romantic poets felt they had to confine
to the realm of reverie and vision are imagined to be present in everyday
life. They move off the page and into the world.
Symbolic modes of presentation
also flatter us because they affirm the importance of individual consciousness.
These films imagine a universe sympathetic with and responsive to our
feelingsas if the pathetic fallacy were no longer a fallacy. The universe
resonates to Charles Foster Kane's pulse beat. When Marion Crane is upset,
it storms. When Rick, Viktor, and Ilsa are emotionally revved, airplane
propellers rev up; when they are anxious, Strasser's horn beeps; when
Ilsa's heart pounds, cannons fire.
The merging of perspectives
The process I am describing
is a double one: Works within the visionary/ideal/symbolic tradition (the
most complete designation of the branch of cinematic modernism I am describing)
don't merely shift their characters into distinctively imaginative ways
of processing experience, they shift their viewers along with them. Viewers
enter into the same visionary relation to experience that the characters
in these films enter into. These films not only depict meditative states;
they use music, silences, and close-ups of faces and objects to evoke
corresponding meditative states in the viewer. When characters see the
world in a visionary way, the viewer enters into a visionary relationship
with what is on screen. When a character thinks or feels, the viewer thinks
or feels along with him or her in the cinematic equivalent of mental telepathy.
Marion Crane ponders stealing an envelope full of money, worries about
getting caught by her boss, or wonders what is in the house on the hill;
the viewer ponders, worries, or wonders along with her. When Lila Crane
entertains imaginative or emotional understandings of objects and events,
the viewer does. We become mind readers moving through a world of mind
reading characters. When Ilsa feels something, the viewer feels similar
emotions along with her. When the characters in Casablanca mind-read
or jump through space in a room, the viewer does with them.
The most obvious illustration
of the blending of imaginative points of view that I am describing is
the so-called identification process by which the main characters in these
works become mental and emotional surrogates for the viewer. Identification
is fostered by two devices in idealist films. The first is optical: point-of-view
photographic and editing conventions encourage the viewer to see
through the eyes of the characters and, to some extent, to experience
things the same way they do. The second is psychological: the personalities
of the characters are kept fairly bland and nonspecific in order to facilitate
empathy. Characters' identities are kept loose and baggy enough so that
almost any viewer can easily to slip into their skins. (Any prickly particularity
or spiky strangeness might create a rub or a catch that would prevent
frictionless emotional inhabitation.)
Consider Psycho's Lila
Crane. Because her character is so generic, nothing gets in the way of
a viewer becoming herso that as she prowls through the Bates
mansion the viewer goes step by step with her, not only optically seeing
through her eyes (so that when she jumps at her reflection in the mirror,
we jump with her), but seeing things in the same way she does.
She attempts to decipher the meanings hidden in the objects in the Bates
bedroom and nursery; we attempt to decipher them along with her. She is
puzzled by certain objects; we are puzzled. She experiences insights;
we experience them along with her, experiencing things in the same abstractly
metaphoric way she does.
American vision
These films positively insist
that the viewer and major characters move from optically seeing someone
or something to visionarily seeing its imaginative significance.
The work of art and life is to dive beneath the surface, to convert matter
into spirit. Merely to see something (in the optical sense) is to be in
a superficial and almost always deluded relationship with it; to understand
it, we must see it. For both characters and viewers, vision
must be translated into Vision; perception must become perception. The
process of converting sight into insight is enacted over and over again
by characters in visionary works. What is the plot of Psycho, after
all, but the efforts of various figuresMarion, Arbogast, Sam, and Lila,
one after the otherto pressure objects and events at the Bates Motel
and mansion to yield their deep meaning, their visionary
significance? And what is Hitchcock's style but a parallel effort to entice
the viewer to collaborate in pressuring reality in the same way? Hitchcock's
mystifications tease both characters and viewers into looking beneath
the surfaces of life, encouraging them to move from the physical to the
metaphysical.
The move is necessary because,
in this understanding of life, material appearances are trivial or misleading,
while imaginative depths are profound and revealing. Surfaces betray;
social and physical expressions are always, at least potentially, unreliable.
Truth is not a property of accidental, worldly phenomena, but an essence
somewhere beyond the phenomenal universe. It resides in a realm of pure
thought and feeling somewhere outside the impure world of objects and
social expressions.
Films in the visionary/ideal/symbolic
tradition enact one of the master narratives of American artwhat Melville's
Ahab called pierce[ing] through the mask. The makers of these
films (and the viewers who participate in these films' quests) take their
place in a long line of deep divers in American cultureextending from
Edwards, Hawthorne, and Melville to the Lowell, Barthelme, and Pynchon
more recently. The world is a repository of spiritual and emotional meanings
that must be decoded. The actual perceptual world is meaningless or chaotic
until we penetrate its mysteries. The symbolic/allegorical style of these
films is based on the belief in the possibility of a sacramental, restorative
vision. Character and viewer alike are offered the prospect of seeing
beneath the random, causal surfaces of life into a realm of coherence
and meaningfulness.
With its Puritan origins, it
should not be surprising that pain is usually associated with this effort.
One must suffer to redeem reality. The conversion of sight into insight
requires self-sacrifice and purgation. The effort involved in piercing
through the mask is the plot of all of Hitchcock's late films. Dial
M for Murder, Rear Window, Vertigo, North by Northwest,
and Psycho each begin by having characters (L. B. Jeffries,
Roger Thornhill, Scotty Ferguson, Arbogast, Lila Crane) and viewers see
things which they can't understand. Vision (in the optical sense) is abundantly
and easily available from the start, while vision (in the imaginative
sense) is baffled. Only after extensive narrative work is performed and
suffering undergone is the long-deferred imaginative breakthrough granted.
I would go one step further
and argue that the conversion process enacted by Hitchcock's detectives
or Welles' reporterthe ferreting out of secrets and the discovering
of hidden imaginative significanceshas become the model for American
film criticism itself. Essential truth is located within or behind accidental,
phenomenal reality. The critic's job is to dive beneath the surface, to
find the sermon in the stone, to move from the profane to the sacred.
As much as the viewers of these films and the characters in them, the
critic explicating them pursues a sacramental vision.
The loss of the world
It is only because of the pervasiveness
of these forms of understanding that we overlook their cost. Such expansions
of our powers do not occur without corresponding shrinkages. The visionary/ideal/symbolic
tradition figures at least five related losses.
The loss of sensory and bodily
reality
Where one's identity is so
largely imaginative, life becomes an out-of-body experience. Insofar as
characters in these works look their relationships into being, read each
others' minds and project their thoughts and desires more or less telepathically,
they might as well be brains in vats communicating by video monitor. Their
identities and interactions are almost entirely dephysicalized. Like Marion
Crane driving down the road in Psycho, they go up into a steam
of thought and feeling. Casablanca's Ilsa and Viktor and Psycho's
Marion and Lila do not really have physical identities. Can anyone even
remember how they move, hold their bodies, or gesture? They have realized
Emerson's dream of becoming transparent eyeballs, but in the
process (as he says in Emancipation in the British West Indies),
their skin and bones [have become so] transparent [they let the]
stars shine through.
That is the explanation for
one of the most paradoxical aspects of Hitchcock's work: the fact that
notwithstanding all of the apparent physical intrusiveness in his films
(the stalking, attacking, slashing, and killing), there is almost no sensation
of manual contact between his characters. Where possession is so profoundly
visionary, actual grabbing, touching, and holding are unnecessary. When
the world is carried up into the mind, its physicality and tangibilitythe
heft and rub and pinch of experienceare diminished. Where experience
is made equivalent to states of consciousness and feeling, materiality
is bled out of it. Reality is de-realized. We feel that, even before we
understand it, from the aloofness and detachment of Hitchcock's cushiony
camerawork. It puts the viewer at precisely the same distance from physical
reality that his characters themselves maintain. It frictionlessly glides
somewhere just above the real world, unsullied by it, hermetically sealed
off from contract with it, declining to dirty its hands by messily engaging
itself with it.
These films are machines for
abstraction. Casablanca, Citizen Kane, Psycho, 2001,
and Blade Runner give us events, objects, and actions swollen with
imaginative significance, at the cost of an inevitable attenuation in
their concreteness. The spacemen in 2001 go on an imaginative journey,
not a realistic one. Kane's sled is a symbol of a lost childhood, not
a physical object you could get splinters from. The house in Psycho
is not a material building, but a series of nested, ever more private
imaginative spaces. Psycho's imaginative enrichments are worldly
impoverishments. (Contrast Marion Crane's meals with the meal Antonio
and Bruno eat in De Sica's Bicycle Thieves to appreciate the pervasiveness
of Hitchcock's derealizations.) Where depths are so emphasized, surfaces
are invariably diminished in importance. Where life is treated as a repository
of secrets, its outside becomes something we merely reach through.
The loss of time
The loss of the body is paralleled
by the loss of time. We see this most obviously in the speed with which
relationships between characters are established. Because their identities
are ideal, characters can attain virtually instant intimacy
on the basis of shared intentions, feelings, and ideas (or become instant
enemies on the basis of similarly abstract differences). Because identities
are mental, relationships can take place in fast forward. Marion Crane
sits down with Norman Bates and unburdens herself of her most private
feelings five minutes after they meet. He does the same to her. Arbogast
introduces himself to Sam and Lila and is their friend and partner seconds
later. Berger pledges his life to Lazlo on the basis of a glance. Where
heart speaks directly to heart and soul to soul, the time-bound awkwardness
and pudency of non-visionary relations are left behind.
The viewer does the same thing
the characters do. The meaning of people, places, and things in these
films can be read by a member of the audience more or less instantaneously.
Knowledge can be this quick (for both characters and viewers) because
it is an abstract, intellectual event. It takes place in a glance, at
a distance, intellectuallythe way we learn a fact or recognize a sound
or a color. This recognition knowledge is a special and very limited kind
of knowledge. It is knowledge defined as insight rather than acquaintanceas
knowing something rather than getting to know it.
Familiarity, extended, nuanced contact with the subject would actually
get in the way of this sort of quick knowledge.
The difference between insight
and acquaintance is the difference between having a thought
and thinking. Thought, insight, visionary knowledge is about
attaining a truth: Rosebud is an unfillable loss; Norman Bates is his
own mother; X is Y. Thinking, in contrast, is a way of functioning imaginatively
in time, an ongoing, continuing way of being in the world, a mode
of alertness, sensitivity, and engagement that can't have an end-point.
In their commitment to unearthing secrets, clues, and revelations, visionary
works define knowledge as a goal rather than a process. As a character
or a viewer, you suddenly see or know or feel
somethingor you don't. The ends of Hitchcock's moviesin which the
main character and the viewer are served up a series of explanations that
account for more or less everythingsuccinctly illustrate the stasis
of the acts of atemporal seeing that occur time after time
in visionary works.
The visual and acoustic style
of visionary works implicitly minimizes the temporality of experience.
The Strauss on the soundtrack of 2001, the kick-lighting in Blade
Runner, the elevated and depressed camera angles in Citizen Kane,
the outsized sets and short lenses in The Trial offer summary,
shorthand ways of knowing. They push the pause button on the ebb and flow
of lived experience. The viewer is told how to feel about some aspect
of the character or his situation once and for all. We get
these truths (about Joseph K's insignificance, Kane's megalomania, the
comical courtliness of the spaceships' docking), the way we get the punch-line
of a joke; we don't live into them the way we live with a friend, a Beethoven
symphony, or a George Eliot novel.
Such a vision of truth final,
complete, and absolute may represent a gain for eternity, but it is a
definite loss for life. Do we really want to live in a world in which
truth is something that can be seen like a piece of furniture or known
like a basketball score? Do we really want art that imagines experience
to stand still like a painting, when it is so obviously on the move like
a piece of music? As William James asks in A World of Pure Experience,
why do we expect truth to be a static relation out of time when
it practically seems so much a function of our active life? Outside
the movies, it takes time to learn things or have meaningful experiences.
It takes time for relationships to develop. It takes time for meanings
to be made. The time is not something you can just factor out without
changing the experience itself.
The loss of uniqueness
States of consciousness are
impersonal, because thoughts and feelings (at least in the shorthand terms
in which these films render them) are generic. Inner states inevitably
lack the variety of expressions. There are no fat intentions or thin intentions,
no embarrassed or glib visions, no hesitant or assertive abstractions.
Visionary forms of presentation lack the idiosyncrasy of individual expressions.
Our visions are more or less alike; it's the nonvisionary aspects of our
lives (our personalities, bodies, gestures, facial expressions, tones
of voice) that make us different. In this respect, a person's ideas, theories,
goals, motives, and philosophies are the least personal (and least unique)
things about him.
The absence of expressive particularity,
idiosyncrasy, and individuality in idealist film includes the props, costumes,
and events. In the initial romantic rendezvous between Marion and Sam
in Psycho, nothing is particularized or unique. The hotel room
might be any hotel room; the uneaten lunch might be any uneaten
lunch; the beep of a car horn outside the window might be the beep of
any car horn. Even the lover's quarrel is generic. The words and
tones are generic. The lunch-time rendezvous is generic. One might reply
that the hotel scene is a relatively unimportant one (and that hotel rooms
are pretty generic anyway), but the deindividualized nature of experience
is just as striking in subsequent scenes in Psycho: when Marion
packs her suitcase and flees with the money in her car; when she is stopped
by the policeman; when she flees in the storm; when Norman Bates spies
on her in her room; when he attacks her in the shower; when Arbogast offers
his services to Sam and Lila as a detective; when he cross-examines Norman
about whether Marion stayed at the motel; when he sneaks into the Bates
mansion; when Sam stalls Norman; when Lila prowls through the mansionit
could really be anyone absconding with any cash, any
guilty motorist stopped by a policeman, any anxious driver, any
voyeur spying on any woman, any psycho killer, any
private detective, anyone searching for clues, etc. , etc., etc..
Anyone or no one. There are no individuals in Psycho. There are
only generic events, generic responses, generic interactions.
It is not just external events
and actions that are made generic; personal experience itself is depersonalized
by idealist works. The uniqueness and individuality of characters' internal
states is denied. When one or another character looks up at the Bates
mansion from the motel, into Norman Bates' office, around Marion's motel
room, or at objects in Mrs. Bates' bedroom, there is nothing to distinguish
one act of looking, thinking, feeling, or knowing from anotherabsolutely
no difference between Marion's looks, thoughts, and feelings and Arbogast's,
Lila's, and Sam's. There is just the generic visionary act.
Actors are cattle in
this expressive universe. You wheel them in, position them, light them
in certain ways, photograph them from several different angles, lay in
some music on the soundtrack, and the job is done: generic mental states
replace unique personal expressions. As John Cassavetes said to me about
mainstream film in general: There's no behavior. The acting
in most idealist/visionary works is as schematic and generalized as a
Kuleshov experiment. Every gesture, facial expression, and tone of voice
is generic. A pantomimed indication of an emotion, an abstract
look (made meaningful by the mood music that underpins it
or the narrative events that precede and follow it) takes the place of
a distinctive personal expression. A statement of thoughts or feelings
substitutes for the presentation of something too personally unique to
be reduced to an impersonal idea.
The impersonality of the characters'
existences is driven home by their narrative interchangeability in idealist
film. In Psycho, for example, as one figure after another is bumped
off or given a new narrative assignment, the next one steps in to take
over the previous one's duties. Lila can frictionlessly fill in for Marion
and Sam for Arbogast because they are more or less indistinguishable links
in a substitutional chaingeneric narrative placeholders in clothes.
There's not even any difference between the men and the women in this
respect. At this level of abstraction, gender differences disappear. Everyman
has become so generalized that he is no longer identifiably a man.
Far from being a failure or
oversight on Hitchcock's part, it seems clear that the omission of what
Cassavetes called behavior was deliberate. As his entire oeuvre testifies,
Hitchcock was not interested in expressive uniqueness, but cultural, emotional,
and psychological archetypesgeneral, abstract, imaginative relationships
and dependencies. His films are not about what makes us different and
irreplaceable (our unique personalities and forms of expression) but what
links us with everyone else (our dreams, dreads, desires, and fears).
Schematic understandings run
throughout idealist film. Look at works otherwise as different from each
other as Citizen Kane, Sabrina, 2001, The Graduate,
Star Wars, Thelma and Louise, and Apocalypse Now.
The experiences in them have the phenomenological thinness (and ontological
generality) of an allegory or a dream. They aren't depictions of individuals
but types. The characters and situations are abstract markers for general
imaginative positions. Nothing in them is unique or unprecedented. In
fact, like all mass culture expressions, these films would risk illegibility
if their characters and situations departed too far from types. To reach
the largest possible audience, they deliberately attempt to give us everyone's
experience in general (which means they give us no one's in particular).
The loss of otherness
In downplaying expressive uniqueness,
idealist expression suppresses otherness. The loss is a significant one,
particularly if we understand otherness in its deepest meaningnot
merely connoting exposure to specific sexual, racial, or cultural differences,
but exposure to alien consciousness in any form. Otherness in this sense
offers the opportunity to know in new ways, to see and hear with new eyes
and ears, to feel new emotions, to be granted new powers, to participate
in new forms of sensitivity and awareness. Because of their generic understandings,
idealist works look in the other directiontoward an all-encompassing
sameness of point of view, feeling, and idea.
Although it's often said that
the identification process (which these works heavily rely
on) encourages the viewer to become one of the characters,
in fact the opposite is closer to what actually takes place: The viewer
forces the character or characters to become him. Rather than inhabiting
a different consciousness, the viewer makes the character over in his
own image. It's an almost inevitable side-effect of the nature of idealist
expression. Because characters are kept expressively somewhat nonspecific,
they function as Rorschach ink blots for a viewer to project his thoughts
and feelings onto, empty receptacles for a viewer to pour his feelings
into. Rather than being forced out of himself, crashing up against the
brick wall of an alien consciousness, the viewer colors the slightly blank
character in with own personal emotional and intellectual meanings.
In fact, it is precisely because
these characters (and the actors who play them) are expressively nonspecific
and open-ended that most viewers are so comfortable with them. The vagueness
allows each viewer to feel that the character is him or her. Expressive
individuality and personal particularity would only get in the way of
instant intimacy. If the character were someone, it couldn't be everyone.
Precisely because the visions in idealist film represent the point of
view of no one in particular, they can become the point of view of anyone
in general. The seer is able to drop into what is seen because no unique
individual is doing the seeing. Idealist art is committed to a fundamentally
easy and relaxed relationship between the viewer and what is viewed. But
where the chasm between self and others is bridged so easily, so rapidly,
so painlessly, genuine otherness disappears. No real learning or discovery
takes place.
Being replaces doing
Idealist/visionary works foster
a fundamentally contemplative relationship to experience. Individuals
exist to think and feel, to read thoughts and feelings in others, and
to allow their own thoughts and feelings to be read. Experience becomes
an intellectual event. Idealist film comes very close to the values of
the late-18th century British cult of sensibility where your sentiments
and intentions matter far more than anything you may or may not say
or do. Feeling and thinking substitute for doinga point which
is almost comically illustrated in Casablanca by the narrative
importance given to Ilsa's imaginative relationship with Rick as compared
with the cursory treatment of Viktor Lazlo's life and work. Notwithstanding
Rick's remarks in the final scene about how the problems of three
little people don't amount to a hill of beans in this crazy world,
the entire film is devoted to proving the opposite point: that what Rick
and Ilsa feel for each other is more important than anything Viktor
Lazlo does to save the world. (Even what Rick and Renault feel
in the final scene is clearly more important than anything they or anyone
else may do as a result of it.)
Since, as I already pointed
out, knowledge in these works is a form of insight rather than acquaintance,
it is easy for knowing to become a passive event. Knowing isn't a way
of moving through experience, but a set of facts to be discovered. Truth
is out there to be perceived, separate from yourself; it is recognized,
not made. Meaning is revealed to you; it is not something you create.
Again Hitchcock's work illustrates the point. The character is a reader
of texts whose meanings exist independently of him. The texts can be cryptic
or obvious, and one can be a better or worse reader of them, but one is
still only a reader. The conception of truth in these works is spectatorial
(to employ Dewey's term).
Watch ten minutes of Citizen
Kane, Psycho, 2001, or Blade Runner with this
in mind and the point will be clear: In both the optical and imaginative
senses, characters exist to see and be seen, and objects and events (a
recluse's dying words, a spooky house on a hill, a mysterious Monolith
on the moon) exist to be seen into. Because idealist works prefer mental
and imaginative relationships over physical interactions with experience,
experience becomes something you have rather than do. It
is about seeing things a certain way, feeling a certain way, adjusting
your angle of visionnot about actually interacting with (and therefore
affecting the meaning of) persons, places, and things. Knowledge is an
intellectual phenomenon, a series of thoughts and feelings, not a course
of practical actions and events. Truth becomes something outside yourself
that can be known, rather than a relationship between you and the world.
You don't interact with the world in ways that potentially change it and
you; you realize, understand, appreciate, feel what it already and unalterably
is. You don't make realities in this world (children, families,
personal relationships, works of art), you discover truths that
would have been there even if you had never come along.
Idealist/visionary works cultivate
spectatorial relations to experience in their viewers as much as they
reward them in their characters. When Lila Crane walks through the Bates
Mansion, the reporter searches for information in Citizen Kane,
or the astronauts try to understand the Monolith in 2001, the characters'
relationship to experience in these films is indistinguishable
from the viewers' relationship to the experiences of them. These
works depict contemplative stances in their characters and cultivate them
in their viewers. As the entire preceding discussion is intended to demonstrate,
however, when experience is taken up into the mind, we may gain our souls
but lose the world.
Embracing the world
There is an alternative expressive
tradition within American film, though, because it is a minority position,
it is far less familiar. I shall call it pragmatic modernism due to its
affinity with the philosophical writing of Ralph Waldo Emerson, F. C.
S. Schiller, William James, Oliver Wendell Holmes, and John Dewey. The
differences between the pragmatic and the visionary/idealist/symbolic
positions could not be more striking. In the idealist tradition, reality
is elsewhereunderneath or beyond the world of practical experience and
ordinary lifein an abstract, disembodied realm of feelings, thoughts,
and insights. The goal is to leave the fluxional expressive surfaces of
life behind and make contact with a clarifying mental realm.
The pragmatic artist declines
to make that move. He says that however mutable or turbulent they may
be, there are only surfaces, and that our job is (to adapt Emerson's metaphor)
to skate on them. For the pragmatic artist, in William James' paraphrase
of Chauncy Wright's formulation, behind the bare phenomenal factsÖ
there is nothing. To put it in terms of the Isabel/Merle
dialogue I earlier alluded to: In the pragmatic tradition, we are not
our invisible intentions (what we aspire to be, want to be, or feel
ourselves to be), but our actual expressions. We are not our deep ideas
and insights, but our superficial appearances (what we express ourselves
as, what we actually do). What shows is all there is. The pragmatic artist
is committed to a profound superficialityin effect agreeing with Oscar
Wilde that it's only superficial people who do not judge by appearances.
The pragmatic work calls us
back into relation with the complexities of action and expression in the
world. The consequence is a shift in the conception of what it is to be
in the worldor, to put it more precisely, a shift from understanding
experience in terms of states of being to understanding it in terms of
acts of doing. Idealist/visionary works ask characters and viewers to
see and be; pragmatic works insist that they perform their being. Visionary
filmmaking is Platonic. It values insight (depicting it in the characters
and cultivating it in the viewer); the pragmatic artist insists on the
priority of performance (what William James calls practice).
The pragmatic work tells us that it is not sufficient to encounter the
world optically and possess it imaginatively; we must negotiate it, interact
with it physically, socially, verbally. The pragmatic work tells us that
the world exists not to be seen into, not to be known mentally
but, as Dewey put it, to be undergone. Experience is not equated
with states of being, but acts of doing.
Skating the surfaces of life
But the best way to define
a form of filmmaking so opposed to states of abstraction is not abstractly
but by example. Although the pragmatic aesthetic finds its finest flowering
in the work of a number of post-war American independent filmmakers, it
is not confined to American examples. Jean Renoir's The Rules of the
Game is a particularly useful starting point because it lends itself
to comparison with Casablanca.
While Curtiz insistently moves
inward, putting his characters' thoughts and feelings on display, Renoir
holds his viewers on the outside. The Rules of the Game keeps us
in the realm of behavior, studying impenetrable (and frequently inscrutable)
surfaces. Characters in Casablanca are transparent; their words
and their film's stylistic effects let us sink a mine shaft into a subterranean
core of consciousnesses. Figures in The Rules of the Game are opaque;
we can't see into their hearts or read their minds. Intentions, good or
bad, are everything in Casablanca; they are irrelevant in The
Rules of the Game. As a line of dialogue tells us, Everyone
has good intentions [raisons]. Robert, Octave, Jurieu, and
Christine won't be reduced to their motives, goals, or ideals, because
consciousness for Renoir can never be disentangled from the forms in which
it is embodied. For Renoir, we are not our internal states, but all of
the things that express them: our behavior, tones of voice, facial expressions,
gestures, movements, manners, and styles of expression. To say the obvious,
it is not that Renoir's characters don't have ideas or feelings, but that
the pragmatic film refuses to uncouple them from the practical expressive
acts in which they manifest themselves. You can't get to consciousness
without going through expressions and, to a large extent, remaining
within them. Forms matter. Unexpressed, silent, private consciousness
(the staple of idealist film) is a fiction.
Idealist film traces experience
back to states of subjectivity for the same reason many people go through
life trying to figure out other people's motives and intentions. By reducing
the complexity of expressions to the simplicity of intentions, we clarify
what is obscure and unify what is diverse. Subjectivity represents the
possibility of transcendental, resolving understandinga way of knowing
sprung free from the contingencies of history, culture, and gender, and
the obliquity of manners and personality. It offers a foundation for understanding
that leaves behind the compromises and mixed motives of actual human expression.
(How complex and changing facial expressions and tones of voice can be;
how much simpler are intentions signaled by lighting effects or mood music
orchestrations.) But like all foundational understandings, idealist understanding
depreciates the surface experiences it underpins. When life is defined
in terms of consciousness, the parts of it that will not be reduced to
feelings, intentions, and ideas are downplayed.
Meaning is largely decoupled
from practical forms of expression in idealist works. Our understanding
of Rick's, Viktor's, Ilsa's, or Sam's words and glances is not deeply
affected by the nuances of their delivery of their lines or how they walk,
move, or gesture. In contrast, Christine, Jurieu, Robert, and Octave can
never be dissolved back into their abstract statements and sentiments.
Their expressions are mediated. Their content is contained. Everything
these characters are is inflected by their individual body types and ways
of moving (compare Robert's with Octave's), ways of dressing, vocal tones
and speech rhythms (compare Christine's with Genevieve's with Lisette's),
facial expressions, and mannerisms (compare Marceau's with Jurieu's).
Their being is inseparable from its doing. Renoir's films
are celebrations of expressive particularity, uniqueness, and idiosyncrasy,
not merely to give variety to the delivery of the lines, but because
in his conception of life these expressive differences make all the difference.
It's not an accident that when
we remember films like 2001, Blade Runner, or Apocalypse
Now, we remember a series of disembodied visions, images, or lines
of dialogue, while when we remember a film like A Woman Under the Influence,
we recall a thousand sensory details: the different shapes of the children's
bodies in their swim suits; the touching way little Maria walks up the
stairs or Mabel hops across the lawn on one foot; Dr. Zepp's greasy, owlish
appearance; the difference between Nick's vocal tones and timbres (his
orders from headquarters talking at people) and Mabel's entirely
more hesitant and vulnerable tones. For Renoir, Cassavetes, and all pragmatic
filmmakers, what you are is not separable from your body, your behavior,
your pacing, your timing, your tones of voice.
Truth in spaces, times, and
bodies
Visionary film is committed
to leaving such personal differences behind in order to ascend
into a heaven of superpersonal knowledge. Take Hitchcock as an illustration.
Although truth in his work is almost always presented as one person's
vision (usually the main character's optical and psychological point of
view), the imaginative goal is ultimately to rise above the limitation
of the character's merely personal view to attain an ideal view in which
personal differences disappear and the point of view of the main character,
the director, and the viewer merges into an objectively verifiable truth.
When Lila Crane finds out the truth about Norman Bates; when Jeff finds
out the truth about his neighbors; when Scotty finds out the truth about
Madeline; when a viewer finds out the truth about Rosebud; when the astronauts
find out whatever they do in 2001what is discovered is imagined
to be out there to be found. Knowledge is independent of the knower. Truth
transcends the trower; the thought does not need a thinker.
For the pragmatic filmmaker
there can be no view from nowhere, no understanding that is not understood.
All truth is conditional. Expressive and perspectival differences can
never be factored out. All knowledge is based in particular ways of knowing.
It is partial and contingent. Truth can never be separated from the ways
it is bought into existencein this case, the emotional colorations of
different characters' personalities. As for a portrait painter or a choreographer,
for Renoir or Cassavetes, there can be no truth outside of the specific
bodies, faces, costumes, manners, and personal styles that express it.
Personally unexpressed truthobjective, superpersonal truthis
a meaningless concept.
Multiple-mindedness
Both the magisteriality and
authoritativeness of Hitchcock's camerawork and the quest structure of
his work clearly figure the possibility of final, absolute, unitary understanding.
The camera positioning, framing, lighting, and editing represent the viewpoint
of an ideal observer capable of seeing and hearing everything that matters
in the best possible way (though in order to increase suspense he may,
of course, withhold a necessary piece of information or encourage a misunderstanding
that temporarily misleads the viewer or the main character). The style
and narrative structure lead inexorably to a revelation of a final truth.
The pragmatic aesthetic rejects
such essentialist concepts: of an ideal or correct
view; of a final truth; of a unitary understanding. In William James'
term, its world is pluralistic. There are a variety of paths through experience.
While essentialist work is implicitly single-minded and intolerant of
variety, pragmatic work is multiple-minded, believing experience is too
complex to be reducible to any one view or interpretation. Films like
The Rules of the Game, Cassavetes' Faces and A Woman
Under the Influence, and Elaine May's Mikey and Nicky are committed
to honoring as many different relations to experience, as many different
personal perspectives as possiblenone necessarily superior to any other.
There is always a right place to look and a best
way to understand things in Hitchcock, but in A Woman Under the Influence,
the spaghetti breakfast, the whistling on the bed, the homecoming gathering
around the table, and the standing on the sofa scenes force the viewer
to hold four, five, six, or more, different (and conflicting) viewpoints
in mind at once, each of which is equally valid and important. There is
no right (or wrong) way to speak or act, no best way to think or feel,
no ideal knowledge to attain. The Rules of the Game, A Woman
Under the Influence, Faces, and Mikey and Nicky don't
aspire to rise above the partiality and diversity of personal points of
view, but to maximize their importance. The goal is not to leave differences
behind, but to give them full playto appreciate as many alternative
points of view and ways of being as possible. That is why actors
(and characters) in these works are encouraged not only to look, act,
and sound as different as possible from other characters, but as different
as possible from themselves at other moments.
There are four specific stylistic
differences between The Rules of the Game and Casablanca
that contribute to these different understandings of experience. The general
heading they all fall under is that pragmatic film jettisons point-of-view
photography and the subjectivity editing convention to employ photographic
techniques that resemble documentary filmmaking.
1. The ninety-degree turn:
Insofar as idealist film is committed to making the character's thoughts
and emotions the subject of the shot, the actor's face is turned either
directly toward the camera to provide maximum visibility or directly away
from it to allow the viewer, as it were, to see through the character's
eyes. We look directly at Jack Nicholson's face and into Meryl Streep's
eyes (unless we look through them, as if we were the character). Pragmatic
works don't make faces so prominent. They frequently introduce a ninety-degree
or larger angle between the direction the character is facing and the
direction the camera faces. The character turns inward to interact with
his group, more often than not sitting, standing, moving at an angle to
the camera position.
In idealist film, the character
plays to the camera and for the viewer; in the
pragmatic film the character functions more or less independently of the
camera position, playing to, for, and with the characters around him.
The effect is radically to change the cinematic experience: The viewer
isn't inside the characters' heads, sharing their perspectives, looking
out through their eyes, but off to one side of them, looking at them,
at a certain critical distance from them. The viewer is not in
the scene living it, but outside it, overhearing it. The world exists
not as a series of feelings to be shared and minds to be inhabited, but
as a collection of bodies, voices, movements, and actions to be experienced.
Merging becomes impossible; multiple views must be maintained.
Rather than conflating the
perspective of the viewer and the character, a chasm separating the points-of-view
of the characters from that of the viewer opens. The single view of the
visionary work gives way to the genuinely plural views of the pragmatic.
Our view is no longer privileged, no longer the only right
or best view. Other views become possiblebut inaccessible, impenetrable,
unknowable ones. The character's point of view is no longer open to the
viewer, but is turned away, invisible, hidden. A mysterious imaginative
space inhabited by the character is created. Rather than being on the
inside looking out, the viewer is positioned outside of private, inward
turned events. It's the difference between a gathering of us's and
a gathering of them's. We can know idealist characters and experiences
the way we know ourselves and our own experiences. We are inside them
the way we are inside ourselves. The most we can know pragmatic characters
is the way we know someone else. We eavesdrop on a world that exists and
moves independently of us, a world that won't open itself to us, a world
that in fact veils itself from us, and resists knowing. A world of subjectivities
gives way to a world of objects. The mystery of genuine otherness
is born.
2. A preference for medium
and long shots over close-ups: The most important dramatic moments
in films of consciousness are almost always presented in terms of an extended
series of medium shots and close-ups that focus in on characters' eyes
and facial expressions. Although The Rules of the Game doesn't
eliminate close-ups, it generally employs long or medium distance photography
so that a figure's face and eyes do not command such an inordinate amount
of attention. Characters' identities expand beyond their facial expressions;
they become their entire bodies, movements, and gestures. As D.H. Lawrence
and Walt Whitman were not the first to understand, the definition of the
soul changes when your spirit is not confined to your mind but includes
your fingers and feet, actions and gestures. The soul has a body.
A second effect of favoring
medium and long shots over close-ups is that characters are not conceived
as being essentially separate from one another (as imaginative identities
necessarily are), but are understood to bring themselves into fullest
existence in their interactions with others. Even scenes in The Rules
of the Game which employ medium and tight shots of a central figure,
like the one in which Christine greets Jurieu, almost always have other
characters visible in the background or on the sides of the frame (or
are intercut with reaction shots of other characters). Identity is relational.
3. The use of open
frame spaces and loose forms of narrative presentation: As
is the case in virtually all Hollywood film, the style of Casablanca
and Psycho more or less continuously dictate the viewer's interpretation
of every shot. He is told what to look at, why he is seeing it, and given
plenty of time to figure things out. The Rules of the Game situates
the viewer in a perceptual space in which there is much more to see and
take in, less direction on where to look, and less definiteness about
what it all means. Locations, backstories, and situations are not clearly
established. Important characters are not necessarily centrally
positioned or key-lighted, but are allowed to move around within the frame
spaceor even out of it. Rather than tersely cutting from important point
to point and person to person, the camera more loosely roves around the
set, noticing events and groups of characters in different areas, not
hesitating to take in various bits of background and foreground business
that might not be strictly relevant to the main action. Experiences are
to some extent unanalyzed. They are not cut into bite-sized pieces (in
the form of close-ups) and prepared for easy consumption (with editorializing
stylistic glosses), but are kept fairly whole and unprocessed (with fill-lighting,
medium and long shots, group interactions, and nontendentious narrative
placement). Experience is served up a slightly raw or uncooked state.
Rather than having his eye directed, his focus clarified, and his interpretation
narrowed, the viewer is left a little to his own devicesat least a little
free to decide where to look around in the frame, what to pay attention
to, and what to think about it.
The pragmatic work is semantically
loose-jointed. It imagines a universe in which objects, events, characters,
and utterances have a more relaxed, less determined relation to meaning
than in the visionary worknot only less tightly tied to any one meaning,
but potentially linked to different and perhaps contradictory meanings
at the same time. It allows for the possibility of there being different
understandings of the same experience. Because it treats experience as
being semantically a little random or casual, it holds it more lightly
than the other kind of film. This goes against the grain of our habitual
ways of understanding. We want definiteness and definitiveness. Semantic
overdetermination is usually taken to be an artistic virtue. Isn't it,
after all, the greatness of Citizen Kane, that virtually
everything in itevery shot, prop, camera angle, line of dialogueemphatically
means somethingsomething even the lowliest freshman can be trained
to take in at a glance? Films like 2001, Apocalypse Now,
Blade Runner, Full Metal Jacket, Pulp Fiction, and
Fargo create worlds of intense and pervasive meaningfulness.
Even putting aside the ways
such semantic overdetermination pushes viewers around, denying interpretive
room to breathe, it's worth pondering how much of experience is left out
when it is made so semantically coherent: its casualness and adventitiousness;
its repetitions, digressions, and dead ends; its loopiness, eccentricity,
strangeness, and sheer unknowability. To borrow one of Robert Frost's
metaphors, if experience is a tent swaying in the breeze, the essentialism
of art film hammers in the pegs and pulls the guy wires so taut that it
removes the interesting wrinkles and wiggle. It takes the play out of
life. The pragmatic artist loosens the chains of causality and frustrates
or delays understanding in order to allow a little life (or what James
in Some Problems of Philosophy calls novelty) back
in.
4. Perceptions replace conceptions:
The idealist film subtly encourages a movement from perceptions to
conceptions, while the pragmatic film holds the viewer more firmly (if
somewhat bewilderingly) in the realm of the senses. The viewer is denied
an optical or imaginative guide through the film, a personal
surrogate to walk us through the experience, direct our vision, and assist
in our interpretation (either in the form of a character whose point of
view we can identify with or a director, cameraman, or editor who will
clearly establish where we are in scene after scene, show us where to
look, and suggest what it all means). The result is that we must drift
a little at sea through the visual space, letting our eyes and minds rove,
continuously adjusting our feelings and beliefs, changing our minds as
we go along. Especially given the mutability and complexity of the sensory
surface in most pragmatic works, the viewer is forced to remain on the
qui vive, surfing the leading edge of a breaking perceptual wave,
staying perceptually on the move, without being able to put down an enduring
conceptual anchor.
Due to their fairly intellectual
mode of presentation, shots in Psycho, Casablanca, and other
idealist works encourage the viewer to translate them into general psychological
points and narrative meanings. The orderliness of the visual spaces and
the clear, conceptual organization of the sequences of shots repeatedly
emphasize the presence of an underlying abstract logic. The effect is
to create a powerful impression of meaning undergirding the perceptual
surface. The viewer is ever so slightly abstracted from what is seen to
consider why it is being shown and what it means. These films induce a
distance between the viewer and what is being presented. They convey the
feeling of being about an experience rather than giving the sensation
of actually having the experience.
The pragmatic film takes away
the aboutness. To watch The Rules of the Game is to be put in the
position of uncertainly responding to a shifting, unpredictable sequence
of events not obviously underpinned by an abstract, unifying logic. To
watch Cassavetes' work is to be tossed head-first into an almost overwhelmingly
raw, unassimilated experience. These works emphatically deny intellectual
distance and control over the experiences presented. To view them is less
to learn about a group of characters and situations than to have
something resembling the kind of experiences we would have if we were
actually thrown into similar situations with similar figures. A fundamental
perceptual shift takes place: undergoing must (at least temporarily) replace
understanding. Living in space and time must take the place of
knowing outside of space and time; states of abstraction must give
way to acts of perception. In a word, thinking must give way to experiencing.
Life without intentions
Two films by Mike Leigh can
throw additional light on pragmatic understandings of experience. Bleak
Moments dramatizes the relationship of a young woman, Sylvia, with
two young men: Norman is a gawky, taciturn lodger who rents a room in
her house; Peter is a somewhat older and relatively more poised professional
who lives in her neighborhood. It is clear that both men are as hungry
for companionship and possible romance as Sylvia is, but what separates
Bleak Moments from idealist cinematic presentations is that, beyond
establishing the three characters' shared desire for companionship, Leigh
provides almost nothing in the way of access to their motives and intentions.
Sylvia's, Norman's, and Peter's thoughts, goals, plans, and desires are
neither verbalized, translated into dramatically pointed looks, nor summarized
in mood music or lighting effects.
A later Leigh work, Meantime,
does something similar in terms of another threesomethis time a triangle
involving the relationship of Mark and Colin, two brothers from a lower-class
background, and their middle-class Aunt Barbara. As in the other film,
Leigh establishes a few general dramatic tensions and inequalities: It
is clear that the brothers are in a competitive relation with each other;
and that the aunt feels sorry for one of them (Colin) and wants to help
him and to encourage him to break free from the other brother's (Mark's)
influence. But beyond these basic tensions, the film denies access to
Mark's, Colin's, and Barbara's thoughts, feelings, and desires.
The basic intellectual insights
that idealist film trades in are simply unavailable, which means that
from scene to scene, the viewer is left guessing about the direction a
personal interaction may take, what a character will say or do next, and,
above all, what precisely a character intends by what he or she says or
does at a particular moment. For viewers accustomed to Hollywood's luxurious
displays of subjectivity, the experience can be frustrating, bewildering,
or downright maddening. The experience is a little like being an outside
guest at a large family gathering where there is lots of hidden history
and unspoken emotional agendas. Clarifying, resolving, deep
understandings are unavailable; all there is are shifting, complex surfaces.
Answers to important questions are simply unavailable: Specifically, in
Bleak Moments: Is Norman romantically interested in Sylvia? Is
Sylvia offering herself to Norman? Is she offering herself to Peter, or
teasing and mocking him? In Meantime: Is Mark out to help Colin
be independent or trying to keep him under his thumb? Does Barbara have
Colin's interests at heart or her own? Are she and Mark acting selfishly
or altruistically? These are the fundamental issues the films raise, but
none of them is answered even at the end.
These questions are not answered,
not because Leigh is withholding information, but because they are fundamentally
not answerable. The reason that we aren't told what Sylvia, Peter,
Norman, Barbara, Mark, or Colin really want from each other,
what they mean when they say something, or what their fundamental
intentions are at a given moment is that they themselves
don't and can't know. Even the actors playing them, or Leigh, who
wrote, directed, and edited their performances would be able to answer
these questions. As potential lovers getting to know each other, Sylvia,
Peter, and Norman themselves really can't understand their relative positions
or know what they want from each otheror whether they want anything
at all. Given their situation, such a concept of knowing or
intending is meaningless. The very idea of such wants and
understandings is absurd. These characters don't have basic motives
or goals. They don't have plans for their relationship.
They don't have visions of what they desire or
need. They don't have secret wishes or ideals
that would clarify things if only we knew them. There is no realm of deep
feelings or unexpressed intentions to get to.
There is no substructure of essential thoughts, feelings,
and ideas that can resolve and simplify the genuine vagueness,
open-endedness, and unformulatedness of these interactionsand if there
were, these scenes would not be worth bothering with. Sylvia and Peter
feel their way toward or away from a romantic relationship step by step,
and if we are to appreciate the intricacy, sadness, and beauty of their
emotional dance it can only be in the same step-by-step way. Colin, Mark,
and Barbara play a chess game in which they can never see beyond the current
move, and the viewer must learn to function in the same move-by-move way.
The mystery of the visible
That should make it clear that
when I argue that Hitchcock and Curtiz (and other idealist filmmakers)
provide access to depthscharacters' fundamental points of view, feelings,
thoughts, and intentionsand that Renoir, Leigh, Cassavetes, May, and
other pragmatic filmmakers deny access to them, I don't mean that the
pragmatic artist is merely keeping such information from the viewer. Idealist/visionary
artists frequently withhold information about motives and intentions in
order to grab a viewer's attention or stoke up the dramatic intensity
of a scene in a way that creates an effect superficially similar to what
the pragmatic artist does. But the difference is that, even though they
may be temporarily hidden from view, the intentions and motives are still
there and eventually revealed. The pragmatic denial is more fundamental.
It is a denial that life is organized (and comprehensible) in terms of
essential states of consciousness, a denial that surface expressions are
traceable back to simpler, underpinning thoughts and feelings.
The mysteries in pragmatic
works are real, while those in Hitchcock's and Welles' work, Tarantino's
Pulp Fiction, Mamet's House of Games, or DePalma's Dressed
to Kill are fake. The mystifications in these films can ultimately
be cleared up. (We might as well be in a Sherlock Holmes story.) The mysteries
in pragmatic films never can. There is nothing to resolve, no secret to
uncover, no answer for the next scene to reveal. The mysteries in pragmatic
films are not tricks introduced to hold our interest or tease usbut
are unavoidable side-effects of the genuine complexity of the events and
characters. They aren't something added to a situation; they are just
how things are.
Leigh's Norman may seem superficially
similar to Hitchcock's; Leigh's Sylvia may seem superficially similar
to Hitchcock's Marion. Both sets of characters are fairly secretive, private,
and shy. Both seem fairly mysterious. But the difference is that in Hitchcock
the reason for the secretiveness is that the character has a secret (concealed
thoughts, desires, or actions)which is to say there is not any real
mystery at all, since once either's thoughts and fears are revealed, the
mystery disappears. The mystery in Renoir's, Leigh's, and Cassavetes'
worlds is not premised on a secret. It is not in the depths but on the
surface; not in the realm of the invisible, but the visible.
Another way to think of it
is to notice that Hitchcock generally generates mystery by giving his
characters two identitiesa public and a private one, nested inside one
another like Chinese dolls. Although the discrepancy between them creates
whatever mystery there may appear to be, there is actually no mystery
in either identity by itself. Each one is perfectly coherent, consistent,
and intelligible; the gap between them is the only source of mystification.
Leigh's characters have only one self. There is no secret identity behind
or beneath the surface one. The mystery is in the self that showswhich
is a much more complex situation. It's the same mystery we find in Chekhov's
or Faulkner's most interesting characters. Or in the title characters
in Cassavetes' Husbands (who even if we asked them couldn't tell
us what they really want or feel at any one moment). Or in Cosmo Vitelli
in Cassavetes' The Killing of a Chinese Bookie, who himself doesn't
understand his own emotional needs and desires, let alone indicate to
a viewer what they are. There is no possible resolution of the mystery
in these films.
New forms of knowledge
If these works don't simply
drive viewers out of the movie theater, demanding their money back, the
result is to induce a state of attentiveness distinctively different from
what the visionary film cultivates. Since it is impossible to dive beneath
the multivalent, shifting expressive surface to a realm of clarifying
thoughts and stable intentions, the viewer cannot coast above a scene,
but is put on the edge of his seat, noticing, listening, pondering, wondering,
speculating, and respondingwatching flickers of emotion in faces, and
ebbs and flows of gestural energy, listening to semidemiquavers in voicesfollowing
the second by second evolution of a complex interactionwithout the prospect
of an ultimate clarification. Viewers must learn to function without road
maps. They must get used to worlds with a degree of unresolvable uncertainty.
There is no summarizing, deep truth to take away from the experience;
there is only the experience itself. The deep meaning is the
process of having experiences that are not traceable back to deep meanings.
In this situation what counts
as knowledge changes. Because we cannot ground our readings of scenes
in abstract understandings, we must abandon generalities and accept particulars.
We must give up the ideal of thinking as an event in which we leave behind
the contingencies of temporal and spatial knowledge, and embrace a sense
of thinking that is spatially and temporally engaged and sensorily on
the move. We must change our understanding of understanding. To understand
the experiences the pragmatic work presentsas to understand a great
jazz performanceis not to leave the perceptual events behind in order
to reach a realm of intellectual abstraction and visionary clarity, but
to plunge into the sensory experience, synchronizing our rhythms
with its flow, sensitizing ourselves to its attributes. Pragmatic works
teach us to think in space and time, not outside of them. The search
for the essences of epistemology must be replaced by a willingness to
function within the flowing movements of history. The viewing experience
becomes less like searching for the solution to a puzzle, in order to
find out something, than a process of living within an unusually
stimulating and demanding set of experiences. There is no resolving truth
and no end point to be attained in these films. There is only a shifting
course of events to be negotiated. Our inveterate cultural and intellectual
quest for product must be replaced by a willingness to remain in process.
Truth as vision in Plato's sense is replaced by truth as conversation
in Richard Rorty's and Daniel Dennett's sense.
Characters beyond character
The idealist film is committed
to an essentialist conception not only of expression but of personal identity.
Apparent vagaries of behavior and expression are harmonized by being traced
back to a central, unifying center of selfhood. In fact, the simplicity
of its characters is one of the things that makes Hollywood film (the
most extended body of idealist cinematic work) so satisfying to most viewers.
However diverse its fundamental expressions, personal identity in these
works is ultimately revealed to be essentially simple, static, and unitary.
At the muddy bottom of the food chain, in the simplest of action pictures,
the Die Hards and Rockys, the characters are more or less
completely defined by a few practical goals (e.g. capturing the terrorists)
and personal characteristics (e.g. rugged sex appeal). In slightly more
sophisticated works like Citizen Kane and North by Northwest,
selfhood is only slightly more complex. Figures like Charles Foster Kane
and Roger Thornhill assume different personae depending on whom they are
with, are shackled with mistaken identities, and have identities that
are kept secret and not revealed to other characters or the viewer for
much of their works, but the character is ultimately revealed to have
a dominant identity that unifies the apparent diversity. That is to say,
although the character may display apparently contradictory characteristics
in the course of the film, the differences are ultimately harmonized in
a deeper understanding: Ilsa's shift from sentimentality to toughness
and Rick's shift from cynicism to commitment are revealed to be unitary
reflections of their earlier romantic relationship; Kane's kaleidoscopic
succession of moods (charm, buoyancy, swagger |